Oklahoma State University Institute of Technology is a recognized leader in applied technology education and is known for world-class teaching facilities, partnerships with industry, and a nearly 90 percent career placement rate.
The programs in OSUIT's School of Creative & Information Technologies have been designed to provide students with the skills they need to succeed in today's competitive job market. At OSUIT, we offer courses in a variety of areas, including Information Technologies, Graphic Design Technology, 3D Modeling and Animation.
The faculty in our programs are highly experienced designers, creatives, artists, and technicians who have worked for and with a varied clientele locally, regionally and nationally. These are practicing professionals who continue to work and bring their expertise into the classroom every day. Their skills, dedication, and the extent of their experience help prepare our students to enter into the highly competitive arena of graphic design, branding, advertising, 3D modeling, information technologies and more.
OSU Institute of Technology prides itself on industry partner relationships. Each technical program at OSUIT has an Advisory Committee comprised of industry experts who work closely with faculty and staff to assure excellence in OSUIT's programs of study. Learn more about the companies OSUIT partners with.
Connect With Us
For questions about SCIT programs or enrollment, please contact Student Success & Career Advisor Kim Beattie at 918-293-5440 or email@example.com, or Program Support Strategist Trudy Book at 918-293-5051 or firstname.lastname@example.org.
OSUIT School of Creative & Information Technologies
1801 E. 4th Street
Okmulgee, OK 74447
Before coming to OSUIT in 2019, Bradley served as the institutional director of Media Arts for The Art Institute’s College of Creative Art and Design. Bradley was also an academic director, program chair and full-time teacher at various times during his 16 years with the Art Institutes.
He has a B.A. in Art from Cal State Fullerton and an M.A. in Leadership from South University. He has worked at multimedia companies, including Interplay, The Collective, and JVC, over his professional career. Bradley also was the president of Cubicle Arts. This contracting company provided digital and traditional art assets for multimedia companies.
Over the past 18 years, Bradley has focused on teaching others how to use 3D and digital art software in the classroom, through various publications and by developing online training series offered through TheGameInstitute.com, Lynda.com, and The Art Institutes Online.
Ms. Dewey has been actively involved with higher education since 1998. She holds a bachelor's degree from the University of Central Oklahoma in Education, A Master of Arts degree from Webster University in Computer Resource Management, and a Master of Science degree from Tulsa University in Computer Science. She holds several industry certifications in Information Technology, Project Management, and Cyber Security.
Ms. Dewey has been a co-pi on several NSF grants in the cyber security field, served as a director of 3D gaming and simulation development, and director of management of information systems at other institutions.